Rapture(12:08:01)
OOOHHH.. I think THAT's the problem. the speed it quite high on that track, so I maybe put too high values in it.
mirrorbird(12:07:45)
you'd have to remove one game and insert another one very fast, as it relied on bits of the first game hanging around in memory for a few seconds... haha... nasty... Nintendo told Rare not to do that
Rapture(12:07:44)
EDxx - Note Delay: This command will delay a note for a short period of time. "A value greater than the speed of the current row will be ignored."
mirrorbird(12:07:23)
Rapture i was reading about the "stop 'n' swop" feature they were going to put into Donkey Kong 64
mirrorbird(12:06:46) unsurprisingly, strikethru doesn't work with smileys