mirrorbird(12:10:38)
exploiting something about how memory works, a bit of the previous game is "left over" if you do it very fast
mirrorbird(12:10:24)
there was going to be a secret in one game, where you had to pull out the game cartridge, and put in a different game very quickly
Rapture(12:09:49)
didnt understand ur explanation. maybe google helps
Rapture(12:08:01)
OOOHHH.. I think THAT's the problem. the speed it quite high on that track, so I maybe put too high values in it.
mirrorbird(12:07:45)
you'd have to remove one game and insert another one very fast, as it relied on bits of the first game hanging around in memory for a few seconds... haha... nasty... Nintendo told Rare not to do that
Rapture(12:07:44)
EDxx - Note Delay: This command will delay a note for a short period of time. "A value greater than the speed of the current row will be ignored."
mirrorbird(12:07:23)
Rapture i was reading about the "stop 'n' swop" feature they were going to put into Donkey Kong 64