Nectarine

mirrorbird
(01:48:04)
demoscene homework: do the red squiggly lines under misspelled words
mirrorbird
(01:47:40)
d? and how many words, and how did they compress them, it's a very odd thing to see on such a small machine
mirrorbird
(01:47:24)
well Tasword used the 42-col mode, what really impressed me was that they managed a spell-check on the +3. i never looked into the details, but i want to. can't possibly have had any reasonable dictionary in RAM, did it chug the disk every time you checke
Agemixer
(01:46:53)
But opening of upper+lower border doesn't take time at all, it only needs to be triggered once per frame (50 times persec)
mirrorbird
(01:46:33)
"is it usable?" wrong question, "is it possible?" now you're a scener
Agemixer
(01:45:53)
But something llike demo, it would eat most of the cpu time
Agemixer
(01:44:59)
It is usable for some text editor i had in mind
mirrorbird
(01:44:53)
like that lft thing i saw recently with the wizard
mirrorbird
(01:44:45)
ah-ha i see it was a troll mode!
Agemixer
(01:44:29)
Sprite on left, sprite on right, recycling those wro and multiplying with new pointer just before rendering the sprite ends (or before), therefore pointers to write algorithm to tell when it should print for sprites ort actual text screen.